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CLOUD / UNI-DECK

FLOW

Sand + water sandbox, tuned for 60fps and UNI-DECK controls.

Physics-first playground

Hybrid particles + pressure grid.

Build dams, carve rivers, test erosion, and route aquifers with a responsive simulation tuned for touch + keyboard. Quality tiers and worker-ready messaging keep the loop smooth, even with 10K active grains.

WebGL instancing Pressure grid Erosion tracks Replay-ready

Mode preview

Sandbox Mode

Stable

Freeform sand and water play with full toolset. Use brushes, drains, and emitters to sculpt without timers.

FPS Target

60

Active Particles

12K

Grid Cells

128×72

Quality Tier

High

Tools

Brushes & emitters

Canvas + HUD
  • Sand/water brushes with adjustable rate + wet/dry toggle.
  • Emitters for continuous, burst, and finite volumes.
  • Terrain sculpting, drains, sponges, and rock blockers.

Simulation

Hybrid loop

Worker-ready
  • Particle hashing for sand grains + droplets.
  • Pressure grid tracks volume/velocity per cell.
  • Erosion + sediment transport tied to flow speed.

Scenarios

Mode switching

Live presets

Exports

Telemetry ready

CSV + JSON
  • Session capture (inputs + seeds) for replay.
  • Heatmaps for erosion, pressure, and flow.
  • Screenshot + timelapse helpers for sharing.