3D · 180/360 · Wide Aspect

A staging ground for immersive formats: stereoscopic 3D, 180°/360° mono + stereo, and ultrawide (21:9/32:9) playback. The next agent can drop proper sources into each slot; today we define the lanes and usage notes.

🌀
Video.js VR Player
Magic Window + WebXR ready
Projection: 360

Mesh-aware projection toggle ensures VR180 edges stay undistorted. Use Channel 5 uploads to swap in your own 180/360 masters.

🖼️
Wide & Ultra-wide
21:9 & 32:9 layout prompts
aspect-ratio: 21 / 9 object-fit: cover

Toggle browser fit-to-window off if you see stretching. Use uploads to load a 21:9 or 32:9 clip locally.

🕶️
Stereoscopic 3D
Side-by-side / over-under
Preset: Load SBS/OU clips via Channel 5 input. Player projection reflects LR choice above.
Note: Use headset/WebXR for true depth; desktop defaults to Magic Window.

Setup Notes for Next Agent

🔗
Sources
Add YouTube IDs for mono/stereo 180/360 clips.
Add downloadable MP4/MKV for offline headset testing.
Include projection metadata callouts (equirectangular, fisheye).
Verification
Confirm field of view is not cropped when using the 3×3 remote jump links.
Note headset/browser toggles needed for stereoscopic modes.
Capture any player settings required to avoid stretching on ultrawide clips.
🗂️ Input Source (Channel 5)
Load local MP4/MKV/JPG into the VR player